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Design & UX

Empty States Are Onboarding You Forgot to Ship

A blank screen is not a missing feature. It is the first conversation most users have with your product.

Kirtesh AdmuteKirtesh Admute·Sep 30, 2026, 4:39 AM·6 min read·957 words
Empty States Are Onboarding You Forgot to Ship

Solo founders polish dashboards that nobody has data for yet. The empty state is where a first-week user decides whether the product has a job or just a login. Treat it as onboarding, not as a placeholder.

The first product screen is often an empty state

A new user does not experience your product the way you do.

You already have data. You know where everything lives. You know which button matters.

A first-time user may see an empty table and a message saying, “No data yet.”

That message is technically correct and practically useless.

The user already knows there is no data. What they need to know is what to do next.

Empty states are onboarding screens hiding inside the product.

A blank screen is a decision point

Signing up is not activation.

Activation happens when the product completes a job the user understands and cares about.

Until then, every empty screen creates another opportunity to leave.

This is easy to miss because founders usually test with accounts full of sample records. Try the product with a brand-new account instead.

If you cannot tell what to do within a few seconds, a new user probably cannot either.

Give the empty state three jobs

A useful empty state should do three things.

Name the outcome.

“No projects” describes the database. “Create the workspace you will use for your next client” describes the job.

Offer one clear action.

Do not put four competing buttons in front of someone who has not started. Give them the next useful step.

Show what success looks like.

A small screenshot, example row or short description can make the destination obvious.

The user does not need a product tour. They need enough context to take the first step confidently.

Be careful with sample data

Demo data makes a product look alive.

It can also keep users from doing real work.

If you include sample records, label them clearly and make removing them easy.

Better still, help the user create one real object quickly and use examples to explain what comes next.

A useful test is simple: after five minutes, does the account contain something the user would actually care about keeping?

If not, they may still be exploring a demo rather than using the product.

Use the customer's verb

Product teams often write empty states in internal language:

“Configure your pipeline.”

“Add a source.”

“Enable integrations.”

Customers may think in completely different verbs.

“Upload last month's CSV.”

“Invite the person who handles support.”

“Paste the URL you already send clients.”

Use the language from the problem your marketing promised to solve.

If the homepage says the product saves people from rebuilding reports, the empty state should help them start with the report they already have.

That continuity makes the product feel trustworthy.

Put help beside the action

A giant onboarding tour is rarely the best place to explain the first task.

Keep the explanation local.

A short hint below the primary button can be enough. If a two-minute video helps, link it directly from the relevant screen.

Also explain predictable failure points before the user hits them.

If an integration requires write access, say so. If a file must be CSV, say so.

A useful warning before the action is better than a generic error after it.

Measure the empty state

You only need a few events:

  1. User reaches the empty primary screen.
  2. User clicks the primary action.
  3. User creates or imports a real object.

Now you can separate problems.

If many users reach the screen but few click, the message or action may be unclear.

If many click but few complete the action, the workflow may be too difficult or broken.

Do not treat “onboarding” as one giant problem when the funnel can show where it breaks.

Remember the second empty state

The first empty state gets attention because it is on the home screen.

The second one is often buried.

Reports, automations, team invites and exports can all be empty for a new user.

Apply the same rule everywhere:

name the outcome, offer one action, show what success looks like.

A small product with thoughtful empty states can feel more complete than a large product full of silent tables.

A one-afternoon pass

List every screen that can contain zero records.

For each screen:

  • write the outcome in plain language
  • choose one primary action
  • add a short hint
  • remove confusing sample data
  • add the three useful events

Then watch the funnel for a week.

Many “retention problems” start earlier than retention. They begin with a new user staring at a blank screen and having no idea what the product expects them to do.

Practical playbook

For Empty States Are Onboarding You Forgot to Ship, evaluate the experience from the user journey rather than from the component library. The strongest design decision is usually the one that removes uncertainty at the moment the user needs to act.

Experience flow

text
first visit → understand → act → receive feedback → continue
Moment Design question
Entry Does the user know what this screen is for?
Action Is the next step obvious?
Feedback Does the interface confirm what happened?
Failure Can the user recover without guessing?
Return Is the next useful action visible?

UX checklist

  • Test mobile and desktop layouts.
  • Use real content lengths.
  • Make empty and error states intentional.
  • Keep primary actions visually clear.
  • Check keyboard focus and readable contrast.

Editorial note

This practical section turns the article central idea into something a founder can test, measure, and revisit. It is deliberately separate from the main argument so readers can distinguish the article analysis from the implementation checklist.

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Written by

Kirtesh Admute

Kirtesh Admute

Founder

Kirtesh Admute is the founder of IndieFounder, a platform for founders, builders, and people curious about technology. He writes about AI, startups, software, product building, and the lessons that come from building in public.

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